A picture of me

Hi! I'm Miguel.



Game engine programmer and game developer, with a focus on game engines, gameplay, graphics, but most of all, memorable experiences.

I've worked on several games as part of international teams, and participated in many prototypes and game jams.

Welcome to my website!

Games

The Miskatonic

The Miskatonic

Built the game engine and tools before project switched engines.

Memory Trees

Memory Trees [IN DEVELOPMENT]

Implemented inventory and crafting UI, systems and functionality.

ElectroServus

ElectroServus

On-going project

Game jams

Maze of Spades

Maze of Spades

For the Porto Graphics Game Jam of 2016. I built the labyrinth generation of the game, and also worked on scene management.

TuguĂ­adas

TuguĂ­adas

For the Porto Graphics Game Jam of 2017. I was responsible for player movement in the overall map, cloud displacement, and composed the music.

Memory Trees

Every Web's a Home

Global Game Jam 2019 entry. The challenge is in getting past the main menu.

Cancelled / unplayable

Hyper Drone Racing

Hyper Drone Racing

For a game development class. I was responsible for large parts of the game's programming. Although it's a racing game, there is no AI to race against. Also you'll have to figure out the keys yourself.

Memory Trees

NE-ON

MAD Game Jam February 2019 entry. Only playable if there are 2 local players, and both of you have controllers.

This is my custom 3D game engine project. I try to keep this feature list somewhat updated. Feel free to ask me about it, anytime.